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Senior Game Producer

от 500 000 ₽в месяц
PetrexЛимассол и ещё 1 городВ офисе
AIGameDevAnalyticsLive OpsGame EconomyRobloxGame ProducerLuau

Описание

Petrex builds and operates Roblox games as a business, focusing on fast iteration and data-driven decisions. They use an AI-native workflow with agents, custom tools, MCP integrations, and internal analytics.

Responsibilities

  • Run and grow live games, monitoring CCU, retention (D1/D7/D30), session length, conversion, and ARPDAU to decide on updates, rebalancing, or sunsetting
  • Produce new games end to end, taking concepts from prototype to launch, including scoping, milestones, playtests, release, and post-launch iteration
  • Build the AI production stack, developing and refining tooling around Roblox Studio, including MCP servers, agent workflows for Luau scripting, UI, level and content generation, and automated testing and QA
  • Manage the in-game economy, designing and tuning monetization (game passes, developer products, progression, and sinks) with a clear view of unit economics
  • Own internal analytics, maintaining dashboards and tracking for game KPIs
  • Coordinate scripters, designers, builders, and artists
  • Experiment constantly, testing new genres, mechanics, and loops quickly, killing losers early and doubling down on winners
  • Document the playbook, turning what works into a repeatable process

Requirements

  • Proactive approach to identifying and solving problems
  • Hands-on experience producing or shipping Roblox games, or comparable live mobile or casual games, with real results to show
  • Strong understanding of game economies and live ops: retention, progression, monetization, and balance
  • Technically fluent: able to read Luau, work with APIs and data, and comfortable with Roblox Studio and its tooling
  • Experience working with LLMs and agents in daily work, and curious about MCP, tool use, and automation
  • Good at prioritizing, able to cut scope, protect deadlines, and keep a small team focused
  • Comfortable with ambiguity and fast cycles

Nice to have

  • Experience with fast-cycle Roblox genres such as simulators, tycoons, and incremental or idle games
  • Experience building internal tools or automation pipelines for game development
  • Background in game design or Luau scripting
  • Experience managing small, distributed teams or freelancers

We offer

  • Real ownership: shaping the pipeline, the stack, and the game roadmap
  • A fast environment with no committees, where tools go into production quickly
  • Competitive pay plus performance-based upside tied to game results
  • Budget for tools, APIs, and compute
  • Salary: 500000 RUB
  • Work mode: office preferred
  • Location: Limassol, Cyprus