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Lead Game Designer (Meta, Unannounced Project)

ChillBaseGeorgiaГибридот 4 летflexible
UnityGame DesignSystem designGame EconomyGDDMobile F2PFeature OwnerGame Systems

Описание

We are launching a new project and building a new meta-vertical from the ground up. In this role, you will own feature development end-to-end: from concept and documentation to validation in the build and final quality. If you are seeking to be a part of an engaged team, work on captivating projects with minimal bureaucracy, and receive regular, constructive feedback, then you’ll find your place with us.

Responsibilities

  • Define and maintain the overall vision for systems, their relationships, progression, and economy
  • Own the domain roadmap together with the Producer, setting priorities for systems and features
  • Assign features across designers, review documentation and design decisions
  • Set documentation standards and feature acceptance criteria
  • Participate in hiring and onboarding Game Designers, provide regular feedback, and support team development
  • Coordinate the domain with peer teams and Production
  • Own the quality and overall results of the domain
  • Own major features throughout production: break them down into tasks, communicate the design intent, and answer team questions
  • Write and maintain GDDs, specs, and feature documentation
  • Identify risks, dependencies, and open questions before development starts
  • Align decisions with Development, UI/UX, and QA
  • Review and accept features in builds, ensuring quality and completeness of implementation
  • Analyze external projects and references

Requirements

  • 4+ years of experience as a Game Designer / System Designer / Product Game Designer / Feature Owner
  • Experience owning large features from ideation through implementation and build validation
  • Experience writing and maintaining vision documents, specifications, and GDDs
  • Experience breaking down complex systems into individual features and production-ready tasks
  • Strong understanding of game systems, flows, states, and dependencies
  • Ability to build effective communication with Dev, UI/UX, QA, and Production teams
  • Experience making independent design decisions and articulating the rationale behind them
  • English proficiency sufficient to comfortably read technical and professional literature

Nice to have

  • Experience working on a project in pre-production or at the start of production
  • Experience developing mobile F2P games
  • Experience working on multiplayer, open-world, or social projects
  • Understanding of game economy and progression systems
  • Experience with Unity
  • Experience mentoring or functionally leading other Game Designers

We offer

  • Our project is actively growing, as well as the team that creates it
  • We invest in the growth of each specialist and regularly review salaries based on performance
  • We have a promotion system that allows specialists to showcase their talents in more responsible positions
  • You can choose various work types: hybrid or office in Tbilisi
  • We have flexible hours with the option of taking days off
  • We offer sick days without salary loss
  • Assistance in difficult life situations
  • No bureaucratic nightmares and processes for the sake of processes