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Game Designer (Casual / Systems)

World Chessот 3 лет
AnalyticsGame DesignSystem designLive Opscasual gamesGame BalanceMidcore GamesGame FeaturesProgression SystemsRetention Mechanics

Описание

We are looking for a Game Designer to join the World Chess team and work on product features, game balance, and long-term player experience.

Responsibilities

  • Create and maintain clear game design documentation
  • Design and develop game features (from concept to release)
  • Work on game balance and progression systems
  • Analyze player behavior and iterate based on data
  • Collaborate with product, analytics, art, and dev teams
  • Improve long-term engagement and retention

Requirements

  • 3+ years of experience as a Game Designer
  • Experience working on casual or midcore projects
  • Strong understanding of game systems
  • Strong understanding of progression & balance
  • Strong understanding of core loops and retention mechanics
  • Ability to design features end-to-end
  • Experience writing structured documentation (GDDs, specs)
  • Comfortable working on live products over long periods (1+ year)
  • Data-driven mindset (you know how to validate your decisions)
  • This role is NOT about narrative design (story, dialogues, lore)
  • This role is NOT about level design
  • We’re specifically looking for someone focused on systems, features, and balance

Nice to have

  • Experience with live ops and events
  • Experience working with analytics tools

We offer

  • Work on a globally recognized chess platform
  • Opportunity to influence core product decisions