3D Realistic Environment Project Lead
ROOM 8 STUDIOУдалённоот 1 годаПолная занятость
GameDevUnityUnreal Engine3ds MaxMayaSubstance PainterSubstance Designer3D-ArtZBrushEnvironment ArtHard Surface ModelingLumberyard
Описание
We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force – setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.
Responsibilities
- Lead projects for console and PC in the realm of 3D realistic environments
- Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client
- Collaborate with the Art Producers and other specialists involved in project realization
- Participate in estimation calculations of new projects and tests
- Ensure the quality of the artists
- Assist in resolving artistic and technical issues within the team
- Organize the team
- Create technical specifications and guidelines
- Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines
- Create clean, low-resolution game topology, optimal UV
- Texture photoreal environment and hard surface assets
- Work with game engines
- Final assembly in accordance with the requirements (scenes, files, naming, etc.)
- Research new programs and techniques that are emerging on the market
Requirements
- 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets
- Strategic mindset with a drive to grow both your team and the broader creative division
- Deep knowledge of the game industry, modern art pipelines, and production standards
- Strong artistic taste, with an eye for quality, consistency, and detail
- The ability to evaluate creative work objectively and provide constructive, actionable feedback
- Proven organizational and time management skills
- A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams
- Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation
- Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows
- Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting
- Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets
Nice to have
- Good knowledge of pipelines for vegetation creation
We offer
- Competitive financial reward
- Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses)
- Health insurance, paid vacation and sick leave
- Culture of diversity & inclusion to unite the most outstanding talents
- Community of people who understand your game passion