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3D Realistic Environment Project Lead

ROOM 8 STUDIOУдалённоот 1 годаПолная занятость
GameDevUnityUnreal Engine3ds MaxMayaSubstance PainterSubstance Designer3D-ArtZBrushEnvironment ArtHard Surface ModelingLumberyard

Описание

We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force – setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.

Responsibilities

  • Lead projects for console and PC in the realm of 3D realistic environments
  • Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client
  • Collaborate with the Art Producers and other specialists involved in project realization
  • Participate in estimation calculations of new projects and tests
  • Ensure the quality of the artists
  • Assist in resolving artistic and technical issues within the team
  • Organize the team
  • Create technical specifications and guidelines
  • Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines
  • Create clean, low-resolution game topology, optimal UV
  • Texture photoreal environment and hard surface assets
  • Work with game engines
  • Final assembly in accordance with the requirements (scenes, files, naming, etc.)
  • Research new programs and techniques that are emerging on the market

Requirements

  • 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets
  • Strategic mindset with a drive to grow both your team and the broader creative division
  • Deep knowledge of the game industry, modern art pipelines, and production standards
  • Strong artistic taste, with an eye for quality, consistency, and detail
  • The ability to evaluate creative work objectively and provide constructive, actionable feedback
  • Proven organizational and time management skills
  • A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams
  • Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation
  • Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows
  • Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting
  • Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets

Nice to have

  • Good knowledge of pipelines for vegetation creation

We offer

  • Competitive financial reward
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses)
  • Health insurance, paid vacation and sick leave
  • Culture of diversity & inclusion to unite the most outstanding talents
  • Community of people who understand your game passion