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Senior / Lead Level Artist

Values ValueKyiv и ещё 1 городГибридКонтракт
GameDevUnreal EngineLevel DesignUE53D-ArtSurvival Horror

Описание

Values Value, a recruiting company specializing in game development, is looking for a Lead Level Artist for an independent game development PC/console AA-AAA games studio.

Responsibilities

  • Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative
  • Set up Level Art workflows, documentation and production standards from the start of the project
  • Lead and grow the Level Art team: plan tasks, review work, give feedback and mentor
  • Build locations hands-on as a Level Artist
  • Work closely with the Art Director and Game Director: translate the overall visual direction into concrete solutions for each location
  • Partner with Level Designers to turn gameplay spaces into believable, visually compelling places that respect gameplay requirements
  • Collaborate with Tech Art, Lighting, VFX, Programming and Production to hit quality, optimization and performance targets
  • Define modular kits and environment building blocks for specific architectural styles and historical periods
  • Evaluate new tools, technologies and industry best practices to improve the pipeline

Requirements

  • Proven experience creating environments or levels for games (Level Artist, Environment Artist or a similar role)
  • Experience leading, mentoring or coordinating a team of artists in production
  • Credits on at least one shipped AA or AAA title; experience taking a project through to release is valued more than years in a title
  • Strong understanding of composition, visual storytelling, player navigation and spatial design
  • Advanced experience with Unreal Engine 5 is a strong advantage; solid experience with custom or proprietary engines is also welcome
  • Practical knowledge of modular environment creation and procedural workflows
  • Excellent eye for lighting, atmosphere, scale, color and environmental composition
  • Proficiency with 3ds Max, Maya, Blender or similar
  • Experience profiling and optimizing environments for real-time performance and memory
  • Upper-Intermediate English or higher: documentation and official communication in the company are in English
  • Hands-on – leads by example and stays close to the actual work
  • Ownership – takes full responsibility for locations and the team's results
  • Working within art direction – comfortable developing solutions inside an existing visual vision
  • Research-driven – curious about references, history and architecture; plays games and is ready to research the genre
  • Coaching and clarity – develops artists and explains not just what to do, but why
  • Process builder – likes setting up workflows and standards from scratch

Nice to have

  • The ability to create your own content (modeling, scanning) is a plus
  • Experience on atmospheric, narrative-driven or horror games is a strong plus
  • A background in architecture, interior design or a related artistic discipline is a plus

We offer

  • Joining at the very start of a new project, with real influence on processes and the final look of the game
  • A compact team where every opinion matters and your impact goes beyond Level Art
  • A unique mix of an indie approach and serious, high-quality production, without the rigid hierarchy of large studios
  • An opportunity to step into a lead role and build a department your way
  • A studio with a long track record of shipped titles in the narrative and horror genres
  • Fully remote, or on-site / hybrid for Kyiv-based specialists
  • Contractor cooperation
  • Paid vacation
  • A clear probation plan agreed with you before the offer