Senior / Lead Level Artist
Values ValueKyiv и ещё 1 городГибридКонтракт
GameDevUnreal EngineLevel DesignUE53D-ArtSurvival Horror
Описание
Values Value, a recruiting company specializing in game development, is looking for a Lead Level Artist for an independent game development PC/console AA-AAA games studio.
Responsibilities
- Own the visual quality of game locations from blockout to final polish, ensuring they support gameplay, atmosphere and narrative
- Set up Level Art workflows, documentation and production standards from the start of the project
- Lead and grow the Level Art team: plan tasks, review work, give feedback and mentor
- Build locations hands-on as a Level Artist
- Work closely with the Art Director and Game Director: translate the overall visual direction into concrete solutions for each location
- Partner with Level Designers to turn gameplay spaces into believable, visually compelling places that respect gameplay requirements
- Collaborate with Tech Art, Lighting, VFX, Programming and Production to hit quality, optimization and performance targets
- Define modular kits and environment building blocks for specific architectural styles and historical periods
- Evaluate new tools, technologies and industry best practices to improve the pipeline
Requirements
- Proven experience creating environments or levels for games (Level Artist, Environment Artist or a similar role)
- Experience leading, mentoring or coordinating a team of artists in production
- Credits on at least one shipped AA or AAA title; experience taking a project through to release is valued more than years in a title
- Strong understanding of composition, visual storytelling, player navigation and spatial design
- Advanced experience with Unreal Engine 5 is a strong advantage; solid experience with custom or proprietary engines is also welcome
- Practical knowledge of modular environment creation and procedural workflows
- Excellent eye for lighting, atmosphere, scale, color and environmental composition
- Proficiency with 3ds Max, Maya, Blender or similar
- Experience profiling and optimizing environments for real-time performance and memory
- Upper-Intermediate English or higher: documentation and official communication in the company are in English
- Hands-on – leads by example and stays close to the actual work
- Ownership – takes full responsibility for locations and the team's results
- Working within art direction – comfortable developing solutions inside an existing visual vision
- Research-driven – curious about references, history and architecture; plays games and is ready to research the genre
- Coaching and clarity – develops artists and explains not just what to do, but why
- Process builder – likes setting up workflows and standards from scratch
Nice to have
- The ability to create your own content (modeling, scanning) is a plus
- Experience on atmospheric, narrative-driven or horror games is a strong plus
- A background in architecture, interior design or a related artistic discipline is a plus
We offer
- Joining at the very start of a new project, with real influence on processes and the final look of the game
- A compact team where every opinion matters and your impact goes beyond Level Art
- A unique mix of an indie approach and serious, high-quality production, without the rigid hierarchy of large studios
- An opportunity to step into a lead role and build a department your way
- A studio with a long track record of shipped titles in the narrative and horror genres
- Fully remote, or on-site / hybrid for Kyiv-based specialists
- Contractor cooperation
- Paid vacation
- A clear probation plan agreed with you before the offer