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MIDDLE AI/COMBAT GAME DESIGNER

NEKKIУдалённоот 2 летКонтракт
AIGameDevUnreal EngineGame DesignBlueprintsAction GamesCombat Systems

Описание

Nekki is a game development studio with over 20 years of experience, creating games for mobile, PC, and consoles, including the Shadow Fight series and Vector. They are building new titles like SPINE and Fight Me. The company is looking for a Game Designer to join the Core Game Design team for their new PC/Console project, SPINE, made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.

Responsibilities

  • Design, prototype, implement, and iterate on moment-to-moment gameplay features that consistently align with the game's core vision and combat direction
  • Translate the project's high-level vision and combat direction into clear mechanics, rules, parameters, and actionable implementation plans
  • Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools
  • Own features from initial concept and prototype through testing, refinement, and final implementation
  • Create and maintain clear design documentation, diagrams, tuning tables, and implementation specifications
  • Organize and participate in playtests, evaluate feedback, and use the results to improve gameplay
  • Identify gameplay issues, investigate their causes, and propose practical solutions
  • Collaborate with other disciplines to ensure that gameplay, animation, visuals, sound, levels, and technology work together as a cohesive experience
  • Maintain a strong understanding of the overall combat experience and proactively raise risks, inconsistencies, and opportunities for improvement

Requirements

  • At least 2 years of professional game design experience
  • Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games
  • Practical experience implementing and tuning features in Unreal Engine 4 or 5
  • A solid understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel
  • Ability to take ownership of a feature and move it from concept to a playable, polished result
  • Ability to communicate ideas clearly through documentation, diagrams, prototypes, and discussions
  • Strong analytical and problem-solving skills
  • A collaborative mindset and the ability to give, receive, and act on feedback
  • A genuine interest in action games and a strong understanding of modern third-person combat
  • English sufficient for day-to-day communication with an international development team

Nice to have

  • Experience working with animation-driven combat systems
  • Experience designing melee combat, firearms, or systems that combine the two
  • Experience developing enemy archetypes, bosses, group tactics, or combat encounters

We offer

  • Negotiable salary
  • Contract employment
  • Remote work